AI Insights · Timothy · October 2021
Top 5 High Fantasy Games on Android in Colombia Q3 2021
In Q3 2021, high fantasy games on Android in Colombia showed varied trends in weekly downloads, revenue, and active users. Discover the performance of the top 5 games.
In Q3 2021, high fantasy games on Android in Colombia experienced notable trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 games based on data from Sensor Tower.
Coin Master from Moon Active saw a consistent weekly revenue, fluctuating around $5.8K to $6.2K throughout the quarter. Weekly downloads showed a declining trend, starting at 29.3K in late June and decreasing to 18.7K by the end of September. The game maintained a stable number of weekly active users, averaging around 210K but saw a slight dip to 200K in mid-September before recovering to 208K by the end of the quarter.
Lords Mobile: Last Rise of Qin from IGG.COM experienced variations in weekly revenue, peaking at $5K in mid-August. Weekly downloads demonstrated a downward trend, starting at 38.5K in late June and dropping to 17.8K by the end of September. The game’s weekly active users fluctuated, averaging around 85K to 100K, with a notable dip to 79K in the final week of September.
Mobile Legends: Bang Bang by Moonton recorded a steady increase in weekly revenue, peaking at $5.1K in the last week of September. Weekly downloads started at 38.8K in late June but gradually decreased to 25.7K by the end of September. The game maintained a stable number of weekly active users, averaging around 74K, with a peak of 77K in mid-September.
Clash Royale from Supercell saw fluctuations in weekly revenue, with a high of $4.7K in early September. Weekly downloads showed a declining trend, starting at 27.1K in late June and dropping to 20.4K by the end of September. The game’s weekly active users remained robust, averaging around 1M, with minor fluctuations throughout the quarter.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. experienced a peak in weekly revenue at $4.6K in late August. Weekly downloads fluctuated, starting at 5.6K in late June, peaking at 13.1K in late July, and then stabilizing around 6.4K by the end of September. The game’s weekly active users showed a steady increase, starting at 49K in late June and reaching 63K by the end of July, before stabilizing around 57K to 59K in September.
For more insights and detailed data, visit Sensor Tower.